# Live on stage: before the gig, during the set, when it goes wrong What a performer needs to know about a live set on A³, as rules and checklists. Collected from the DJ reviews of the A³ documentation (2026-09-29 and 2026-10-30) and from the maintainer's decisions. Where the rule is A³-specific, it says so; the rest holds for any booth. ## The one rule behind all of them **One dropout, one crackle, one wrong jump at a gig, and the room's trust is gone at once.** Every safety rule below exists because a booth has no undo (see [the booth](the-booth.md)). ## When does it land? (quantised versus instant) A performer has to know, without reading, which presses wait for the beat and which do not. On A³ Motion: | You press | It happens | | :--- | :--- | | Play\|Pause on a clip | on the next downbeat (the "one") | | SHIFT + Play\|Pause | now | | ■ (stop) | now | | an action pad | now, for as long as you hold it | | load a set | on the next downbeat, all four channels together | | drag a blob on the sphere | now, continuously — the room hears every centimetre | | record a take | the room hears what you draw while you draw it | Two consequences: - **Pause lands on the downbeat** (A³ decision, 2026-09-25). Stopping "at the end of the figure" felt like a dead key once figures got long (up to 16 bars); the next downbeat is what a DJ expects, SHIFT makes it immediate, and stop is the instant way out. - **A drag is live.** Rehearse a movement in headphones first (3d down for the room, cue on). ## Before the gig A short card, in the order a soundcheck runs: 1. **Agree on the clock.** Who is tempo master tonight? CDJs on Pro DJ Link → A³ follows the link (PIO). StemDeck only → a StemDeck deck is master, A³ Motion follows. Vinyl or a lone laptop → the beat analyser (EXT) or tap tempo (INT). The clock is not stored in sets, because every venue's booth is wired differently: check it at soundcheck, not at the drop. 2. **Check that the BPM shown matches the decks.** A beat analyser that counts a 150 track at 75 is right for movement (a half-time grid) but disagrees with the CDJ display the DJ reads. 3. **Room set up and saved before the doors open.** Speaker calibration, front direction, levels. Saving a room setup restarts the audio with a fade — not something to do with a crowd in. 4. **Everything visible on the desk.** Decks show up on the desk's input ring, meters move. 5. **Recording is on**, if the set is being recorded. 6. **Developer and edit modes off.** Anything that can overwrite factory content mid-set stays off. 7. **Know what loading a set does**: it stops all four movements and starts the new ones together on the next downbeat. ## During the set: do not - **Do not restart a deck application mid-set.** - **Do not save the room/engine setup mid-set** (it restarts the audio). - **Do not load a Motion set in the middle of a track** unless the jump is the point. - **Do not edit an action mid-set to suit one track.** On A³ Motion an action edited on the ACTION page is changed everywhere it is used, in every set. Save a copy first. - **Do not double-tap the master.** A³ deliberately has no reset gesture on the master fader: it is the one gesture that would make the whole room loud at once. ## Reassurances worth knowing before the gig - **A restart does not move the room.** If A³ Motion restarts, the sounds stay where they were; the devices come back knowing what the room is doing (Total Recall). - **A³ starts silent.** The outputs stay silent until every device has told the system its settings, so a reboot never blasts the room at a default level. - **Delete removes the file, not the music.** Whatever is loaded keeps playing; you cannot delete your way into silence. ## Get me out of here (panic) - **Freeze all movement now:** stop all clips (on A³ Motion: Stop all, or ■ per channel). - **Back to plain stereo:** 3d down on a channel puts it back to plain stereo, like any mixer. - After a stop the sound stays where it stopped. A single "all 3D off" control for the whole system does not exist yet (open as of 2026-10-30). ## The hardware fader that does not move The A³ Mixer has **no motor faders**. When a value changes elsewhere (on screen, in a recalled set, by the pro-DJ), the physical fader stays where it is. DJs know the answer from controllers: **soft takeover / pickup** — the physical control takes over when touched. Say it plainly in any interface that can move a desk value: "The physical fader doesn't move. Touch it and it takes over from wherever it sits." A³'s rule: **a physical turn wins**, and the desk shows a ring where the hardware knob stands elsewhere. For the per-stem AUX pot on the A³ Motion panel the decision went the other way: absolute, the deck wins, no pickup. ## Clock: follow smoothly, never trust the source A beat clock from outside (an analyser, a network) will report the wrong octave and the occasional stray beat. A measurement on 140 BPM music (2026-09-27) found 17 % of beats reported at the right tempo and the rest at half, and 14 % more than 20 ms off. The performer must never hear that: - treat half and double tempo as **the same tempo**; - need several beats (A³: 4) before accepting a real tempo change, more (16) for an octave change, and glide to it; - never jump the phase; catch up gently, and ignore a single stray beat; - if the clock goes silent, **hold the last tempo** rather than stopping. ## One clock for the audio Audio that travels between machines (decks on other hosts) must run on **one clock**. Two crystals and an adaptive resampler in between give occasional crackle, and crackle at a gig is exactly the trust loss above. A³'s rule since 2026-10-30: the Core's audio interface is the only clock, every device follows it, no software clock, and a host whose network clock is not stable plays no deck at a gig. A multi-hour soak with zero dropouts is the release gate. (The engineering lives in a3-core.) ## Troubleshooting, symptom first | Symptom | Likely cause | Do | | :--- | :--- | :--- | | Play blinks and never starts | no beat clock arriving | check the clock source; switch to INT and tap | | The blob moves, the sound doesn't | 3d is down, or Core is not reached | raise 3d; check that meters move | | Screen knob and desk fader disagree | no motor faders | touch the fader: it takes over | | An action does nothing | the pad is empty | assign an action | | The action sounds different from yesterday | someone edited it | restore it from the library | | The desk can't select a stem of the other deck | StemDeck's AUTO DJ owns the stem buses while it is on (intended) | switch AUTO DJ off | | Screen frozen | the application hung | restart it; the room keeps its positions |