# Set structure: the phases of a night, mood, and movement How a DJ set is shaped over a night, and how movement in the room can follow that shape. This is the knowledge A³ Motion's shipped library (its sets, clips and actions) was built on, written 2026-09-28 to 2026-10-03. For what the ear can follow at all, see [motion perception](../spatial/motion-perception.md); for how much to move at once, see [playing in 3D](../spatial/playing-in-3d.md). ## The phases of a night A³ names its sets after the phase of the night they are for, so a set list reads like a running order: `Warmup · Groove · Build · Peak · Drop · Break · Dub · Deep · Float · Closing` | Phase | Movement character | |---|---| | Warmup | slow, high, open | | Groove | jumps on the beat grid, at ear height | | Build | opening, speeding up, rising | | Peak | wide, fast, lifted | | Drop | hard, angular, close | | Break | still, suspended, drawn in | | Dub | throws, swings, near and far | | Deep | low, slow, dark | | Float | overhead, slow, smooth | | Closing | descending, slowing, settling | Four moods were added later as their own sets (2026-10-03): **Tribal** (percussive, close to the ground, call and answer), **Acid** (one figure turning slowly, resonance), **Ambient** (weather), and **Tension** (siren), plus **Space** — the set to use when the room should *hear* the movement (see the [MJ playbook](../spatial/mj-playbook.md)). Each phase has an obvious next phase, and a performer wants a single press that takes them there on the downbeat. In A³ that is the **Cue** pad: Warmup → Groove → Build → Peak → Drop → Break → Build again; Dub → Deep → Float → Closing → Warmup. Two escapes exist in every library: a **dub escape** and an **emergency calm**. ## Build-up, drop, breakdown - **The build** widens, rises and opens the filter, and speeds up. - **The drop** releases it all at once — on the one. - **The breakdown** strips it back. - **Call and response** between a narrow and a wide sound is a standard drop device. A movement that follows this: widen and lift during the build, snap to the front (or freeze) on the drop, pull in and slow down in the breakdown. See [spatial FX](../spatial/spatial-fx.md) for the riser and drop gestures in 3D. ## Mood: energy and pleasantness The mood meter (Yale's RULER tool, on Russell's circumplex model) uses the two axes music-emotion research uses throughout: **energy** (arousal) and **pleasantness** (valence). | | unpleasant / tense | pleasant / open | |---|---|---| | **high energy** | driving, dark, industrial | euphoric, peak, hands-up | | **low energy** | brooding, suspended, deep | calm, floating, arriving | What research and practice say about movement and mood: - **Speed and regularity carry energy.** Faster rotation and tempo-locked rates read as more energetic. Far above the hearing limit for rotation, movement stops being heard as movement and becomes a vibrating texture (Stockhausen's rotation work). - **Approach (looming) raises arousal.** Loudness increase is the strongest cue, then the direct-to- reverberant ratio. Approaching sounds are rated more arousing and more unpleasant than receding ones, most of all for sounds that are already negative. - **Height carries lift.** Listeners map high to up; moving elements upward reads as the section getting bigger. Low and under the floor reads as weight, darkness and pressure. - **Club reality.** In club music, panning is mostly subtle and purposeful, because many systems are effectively mono. Movement works best tempo-synced; free-running LFOs drag against the groove. Dub and dub techno use the mixing desk as the instrument: sends, sweeps, throws. | Movement parameter | more energy | less energy | more open | more tense | |---|---|---|---|---| | speed / spin | faster | slower | | | | shape | angular (corner, square, zigzag, star) | smooth (circle, ellipse, rose, lissajous) | continuous curves | angular, jumps | | end of a pass | bounce, random | loop, pause | loop, forward | reverse, bounce | | height | | | up, overhead | down, towards the floor | | reach | wide (throws) | narrow | wide, enveloping | narrow and close (looming) | | accent attack | fast (it hits) | slow (it swells) | | | | filter resonance | | | low | high | | sway / swell cycles | fast | slow (8–32 bars) | | | ## Vocabulary for moving sound Movement needs words a performer can say. Two sources give them: - **Smalley's spectromorphology** names the basic motions of electroacoustic music: ascent and descent; oscillation (between two points); rotation around a centre; flying out from or in to a centre (centrifugence, centripetence); dilation and contraction; vortex. Each became a shape or an action in A³ Motion. - **Rhythm cells.** The tresillo (3+3+2 in eighths) is the cell EDM builds tension on before a drop; the son clave 3-2 has three strokes in bar one and two in bar two. A position that jumps on those sixteenths grooves in space. ## One panel layout, every set The hands should learn one panel, not one per set. A³ Motion's six action pads keep the same meaning in every set: | | left: **more** (open, up, faster) | right: **less** (close, down, calmer) | |---|---|---| | row 1 | gentle more | gentle less | | row 2 | strong more | strong less | | row 3 | the sound effect (FX) | Cue into the next phase | "Left adds energy, right takes it away; top gentle, middle strong, bottom special" is the single most useful sentence for a first night, and it belongs in the quick start. ## Sources The full list is in [sources](../sources.md#set-structure-and-mood).