(motion-how-it-thinks)= # How it thinks (motion-clock)= ## Beat clock and clock modes | Mode | Tempo from | Use for | | :--- | :--- | :--- | | **INT** | this device: tap the beat display or TAP | vinyl, a lone laptop | | **EXT** | the beat analyser, listening | music fed to the analyser | | **PIO** | the Pro DJ Link tempo master | CDJs, or [StemDeck](stemdeck.md) as master | Details: [Beat Analyzer](beat-analyzer.md). In EXT and PIO the device counts on between beats and eases onto each one; if beats stop, it keeps the last tempo and slowly drifts. **The clock is set only on the clock key** (or panel **clock**), never saved in a set, since every booth differs: check it at soundcheck. The rec mode isn't saved in a set either. (motion-start-up)= ## When the device comes up **Start-up never moves the room**: Motion asks Core where every sound is and takes the answer before sending anything. It waits up to 10 s for Core's address file, so its window opens once with the right addresses (no announcement: the file on disk; a later change restarts it; {ref}`truth `). **Loading a set is the opposite**: the set wins. It stops everything, sets 3d, freq and Q, and restarts what the set says was playing, together, on the next **downbeat**. Shipped sets say nothing was playing; **PLAY all** starts them. (motion-shape-on-sphere)= ## How a shape sits on the sphere - The shape is a flat disc wrapped over the room. **`elv` sets its top**: it spreads downwards from there, as far as `reach` says (upwards with a negative `reach`), and its very middle runs to the nearer pole. - Past `clip-top` or `clip-bot` a point keeps its direction and loses height, so a shape travels **around** a ceiling. - **`rot` goes all the way round**; a stopped spin leaves the shape where it is. - **The squeeze belongs to the shape**: a squeezed circle spins as an ellipse. (motion-rec-modes)= ## Touch, Latch, Write Recording loops inside the take's length, each pass over the last. The rec mode (in its own colour) says how much a pass replaces — as in DAW automation: | Mode | What it does | Use it for | | :--- | :--- | :--- | | **Touch** | changes only where your finger is | drawing, fixing a corner | | **Latch** | after a touch, holds your last spot for the rest of the pass | parking a sound | | **Write** | replaces one pass, then overdubs like Touch | starting clean | **Draw in Touch, not Latch**: in Latch, lifting halfway parks the rest of the pass. A take is the **last finished pass**; lanes use the same mode. While you record, the old path stays drawn faintly underneath. **Coming from REAPER**: Touch is REAPER's Touch, without a glide back on release. Latch is REAPER's Latch with *reset latch on loop* on. Write differs: REAPER wipes every pass; Motion wipes only the first, so a forgotten take is never erased down to one spot. (motion-actions-play)= ## How actions play - **The accent** rises (`atk`, bars) while the pad is held, holds, and falls (`dec`) on release: your finger is the sustain. On 3d, the channel-row knob shows the floor and the filled arc the accent. After the fall the clip does its END-ACTION once. - **Hold** lasts while the pad is down; **1shot** runs its course alone. - **Relative**: worked out at the press against the clip as it is, so *half* hits harder on a wide clip. - **Random once**, when assigned; then the same every time. Reassign to reroll. - **Chains**: when an accent ends, **then** fires its button as a one-shot. Chains may loop; stop with another pad, Play\|Pause or ■. - **Two at once**: the last press wins; afterwards the clip returns to itself. - **A set only names actions**; the script decides what they do, everywhere. (motion-touchscreen)= ## Why the screen is not optional The screen *is* the instrument: menus, lists and the bar need touch. Treat it like your CDJ screens; keep drinks away. (motion-how-it-feels)= ## How a movement feels The library is built on how moving sound is heard: - **Speed carries energy.** Faster turns and tempo-locked cycles read as more energetic; long, slow cycles as calm. - **Height carries lift.** Up and overhead reads as open and bright, low and under the floor as heavy and dark. - **Coming closer raises the tension.** Sound that approaches is heard as more arousing than sound that recedes, above all when it is already dark. - **Smooth or angular.** Circles, roses and Lissajous figures read as pleasant; corners, zigzags and sudden jumps as tense. The vocabulary the shapes and actions are made from: - **Smalley's motion typology.** Rising and falling, oscillation, rotation around a centre, flying out from it or into it, dilation and contraction, vortex. - **Rhythm cells.** The four-to-the-floor kick, the off-beat hi-hat, the tresillo (3+3+2) that EDM builds its tension on, the son clave in both directions, the shuffle and the gallop. A position that jumps on their sixteenths grooves in space. - **Dub.** The desk as instrument: throws into the delay, repeats that fall away, filter sweeps, spring reverb, reversed tape. - **Build-up, drop, breakdown.** The build widens, rises and opens the filter; the drop releases it all at once; the breakdown strips it back. ### The research behind it - Russell's circumplex model of affect, and the Mood Meter built on it; - studies of approaching and receding sound (Tajadura-Jiménez et al., *Embodied auditory perception*, 2010); - the mapping of pitch and height; - Denis Smalley's *Spectromorphology* (1997); - Stockhausen's work with rotating sound, which found that past about sixteen rotations a second, movement stops being heard as movement at all; - dub and dance-music production practice.