A³ Motion
At a glance

A³ Motion moves up to four mixer channels through the room, in time with the music. Each channel’s sound travels along a shape — a circle, a rose, a zigzag, a jump on every beat. A³ Motion makes no sound itself: it tells A³ Core where each channel should be, and Core moves the sound.
Think of each channel as a deck. It has one clip loaded (a shape, plus how fast, wide and high it runs) and six action pads for accents you play by hand. A set loads all four channels at once. Everything counts in bars off the beat clock, so a four-bar shape stays four bars when the tempo changes.
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A panel of encoders, pots and pads beside a 7” multi-touch screen; it talks OSC only. Source: a3-motion.
Words you will meet
Word |
Meaning |
|---|---|
channel |
one of the four mixer channels; channel 1 is leftmost on screen and panel, each in its own colour |
selected channel |
the one the bar shows; tap its field in the channel row |
shape |
the path the sound traces; labelled SVG |
clip |
a shape plus speed, height, width, spin, direction; one per channel |
pass |
one time through the shape |
action |
a short script on pads A1–A6 that changes the clip while held (or once) |
set |
clip and six actions for each channel, plus 3d, freq and Q |
take |
a new shape drawn with your finger |
lane |
a knob movement recorded in a take |
downbeat |
beat one of a bar; Play waits for it |
3d |
how much of a channel is in the room: down is plain stereo |
bar, global strip |
the bottom of the screen: five tabs and their page (left), a column of keys (right) |
LENGTH |
beats per pass: 16 is four bars |
FULL, FPV |
the two views: FULL edits, FPV is for playing the floor |
ORBIT |
in FPV, a channel flying the big path round the room instead of its clip |
game, pilot |
in FPV, a figure the ships fly against the guests, timed to the music; PILOTS says how much the pilots start on their own |
PLAY all, SHIFT |
the panel’s end keys; see the end columns |
Get started: your first ten minutes
You need A³ Motion, A³ Core and the A³ Mixer on the A³ switch, and music on a mixer channel.
Plug in to the A³ switch (power comes over the cable). Ready when the sphere and four channel fields show; the meters move with the music (else Troubleshooting).
Check the clock (top left): tap to PIO for CDJs on Pro DJ Link, EXT for the beat analyser, INT to tap yourself. The BPM should match.
Load a set: FILES › SETS › Warmup › Load; FILES closes.
Turn 3d up on your track’s channel (its pot, or 3D in the channel row). At 3d = 0 you hear no movement.
Press Play|Pause (top left of its pads): it blinks, then starts on the downbeat.
Hold A1: the movement changes, and returns when you let go. Left pads push energy up, right pads down; top row gentle, middle row strong.
Press Play|Pause again: it pauses on the downbeat; the sound stays. Press it once more and it goes on from there.
That’s the whole loop. Before your first gig, read On stage.
Where next
Page |
What is in it |
|---|---|
every task, one at a time, each with a GIF |
|
the second view: ships, guest groups, ORBIT, the breath, pilots and games |
|
stopping everything now, what not to do mid-set, the pre-gig check, troubleshooting |
|
every window, field, pad and key |
|
the menu and its pages, skins, the on-screen keyboard |
|
the clock, start-up, how a shape sits on the sphere, rec modes, how actions play |
|
the shipped sets, shapes, clips and actions, and how to script your own |