A³ Motion

At a glance

A set playing on all four channels; no interaction.

A³ Motion moves up to four mixer channels through the room, in time with the music. Each channel’s sound travels along a shape — a circle, a rose, a zigzag, a jump on every beat. A³ Motion makes no sound itself: it tells A³ Core where each channel should be, and Core moves the sound.

Think of each channel as a deck. It has one clip loaded (a shape, plus how fast, wide and high it runs) and six action pads for accents you play by hand. A set loads all four channels at once. Everything counts in bars off the beat clock, so a four-bar shape stays four bars when the tempo changes.

A³ Motion

A panel of encoders, pots and pads beside a 7” multi-touch screen; it talks OSC only. Source: a3-motion.

Words you will meet

Word

Meaning

channel

one of the four mixer channels; channel 1 is leftmost on screen and panel, each in its own colour

selected channel

the one the bar shows; tap its field in the channel row

shape

the path the sound traces; labelled SVG

clip

a shape plus speed, height, width, spin, direction; one per channel

pass

one time through the shape

action

a short script on pads A1–A6 that changes the clip while held (or once)

set

clip and six actions for each channel, plus 3d, freq and Q

take

a new shape drawn with your finger

lane

a knob movement recorded in a take

downbeat

beat one of a bar; Play waits for it

3d

how much of a channel is in the room: down is plain stereo

bar, global strip

the bottom of the screen: five tabs and their page (left), a column of keys (right)

LENGTH

beats per pass: 16 is four bars

FULL, FPV

the two views: FULL edits, FPV is for playing the floor

ORBIT

in FPV, a channel flying the big path round the room instead of its clip

game, pilot

in FPV, a figure the ships fly against the guests, timed to the music; PILOTS says how much the pilots start on their own

PLAY all, SHIFT

the panel’s end keys; see the end columns

Get started: your first ten minutes

You need A³ Motion, A³ Core and the A³ Mixer on the A³ switch, and music on a mixer channel.

  1. Plug in to the A³ switch (power comes over the cable). Ready when the sphere and four channel fields show; the meters move with the music (else Troubleshooting).

  2. Check the clock (top left): tap to PIO for CDJs on Pro DJ Link, EXT for the beat analyser, INT to tap yourself. The BPM should match.

  3. Load a set: FILES › SETS › Warmup › Load; FILES closes.

  4. Turn 3d up on your track’s channel (its pot, or 3D in the channel row). At 3d = 0 you hear no movement.

  5. Press Play|Pause (top left of its pads): it blinks, then starts on the downbeat.

  6. Hold A1: the movement changes, and returns when you let go. Left pads push energy up, right pads down; top row gentle, middle row strong.

  7. Press Play|Pause again: it pauses on the downbeat; the sound stays. Press it once more and it goes on from there.

That’s the whole loop. Before your first gig, read On stage.

Where next

Page

What is in it

How to …

every task, one at a time, each with a GIF

FPV: play the floor

the second view: ships, guest groups, ORBIT, the breath, pilots and games

On stage

stopping everything now, what not to do mid-set, the pre-gig check, troubleshooting

Screen and panel

every window, field, pad and key

Menu, skins and keyboard

the menu and its pages, skins, the on-screen keyboard

How it thinks

the clock, start-up, how a shape sits on the sphere, rec modes, how actions play

Library and scripting

the shipped sets, shapes, clips and actions, and how to script your own