How it thinks
Beat clock and clock modes
Mode |
Tempo from |
Use for |
|---|---|---|
INT |
this device: tap the beat display or TAP |
vinyl, a lone laptop |
EXT |
the beat analyser, listening |
music fed to the analyser |
PIO |
the Pro DJ Link tempo master |
CDJs, or StemDeck as master |
Details: Beat Analyzer. In EXT and PIO the device counts on between beats and eases onto each one; if beats stop, it keeps the last tempo and slowly drifts. The clock is set only on the clock key (or panel clock), never saved in a set, since every booth differs: check it at soundcheck. The rec mode isn’t saved in a set either.
When the device comes up
Start-up never moves the room: Motion asks Core where every sound is and takes the answer before sending anything. It waits up to 10 s for Core’s address file, so its window opens once with the right addresses (no announcement: the file on disk; a later change restarts it; truth).
Loading a set is the opposite: the set wins. It stops everything, sets 3d, freq and Q, and restarts what the set says was playing, together, on the next downbeat. Shipped sets say nothing was playing; PLAY all starts them.
How a shape sits on the sphere
The shape is a flat disc wrapped over the room.
elvsets its top: it spreads downwards from there, as far asreachsays (upwards with a negativereach), and its very middle runs to the nearer pole.Past
clip-toporclip-bota point keeps its direction and loses height, so a shape travels around a ceiling.rotgoes all the way round; a stopped spin leaves the shape where it is.The squeeze belongs to the shape: a squeezed circle spins as an ellipse.
Touch, Latch, Write
Recording loops inside the take’s length, each pass over the last. The rec mode (in its own colour) says how much a pass replaces — as in DAW automation:
Mode |
What it does |
Use it for |
|---|---|---|
Touch |
changes only where your finger is |
drawing, fixing a corner |
Latch |
after a touch, holds your last spot for the rest of the pass |
parking a sound |
Write |
replaces one pass, then overdubs like Touch |
starting clean |
Draw in Touch, not Latch: in Latch, lifting halfway parks the rest of the pass. A take is the last finished pass; lanes use the same mode. While you record, the old path stays drawn faintly underneath.
Coming from REAPER: Touch is REAPER’s Touch, without a glide back on release. Latch is REAPER’s Latch with reset latch on loop on. Write differs: REAPER wipes every pass; Motion wipes only the first, so a forgotten take is never erased down to one spot.
How actions play
The accent rises (
atk, bars) while the pad is held, holds, and falls (dec) on release: your finger is the sustain. On 3d, the channel-row knob shows the floor and the filled arc the accent. After the fall the clip does its END-ACTION once.Hold lasts while the pad is down; 1shot runs its course alone.
Relative: worked out at the press against the clip as it is, so half hits harder on a wide clip.
Random once, when assigned; then the same every time. Reassign to reroll.
Chains: when an accent ends, then fires its button as a one-shot. Chains may loop; stop with another pad, Play|Pause or ■.
Two at once: the last press wins; afterwards the clip returns to itself.
A set only names actions; the script decides what they do, everywhere.
Why the screen is not optional
The screen is the instrument: menus, lists and the bar need touch. Treat it like your CDJ screens; keep drinks away.
How a movement feels
The library is built on how moving sound is heard:
Speed carries energy. Faster turns and tempo-locked cycles read as more energetic; long, slow cycles as calm.
Height carries lift. Up and overhead reads as open and bright, low and under the floor as heavy and dark.
Coming closer raises the tension. Sound that approaches is heard as more arousing than sound that recedes, above all when it is already dark.
Smooth or angular. Circles, roses and Lissajous figures read as pleasant; corners, zigzags and sudden jumps as tense.
The vocabulary the shapes and actions are made from:
Smalley’s motion typology. Rising and falling, oscillation, rotation around a centre, flying out from it or into it, dilation and contraction, vortex.
Rhythm cells. The four-to-the-floor kick, the off-beat hi-hat, the tresillo (3+3+2) that EDM builds its tension on, the son clave in both directions, the shuffle and the gallop. A position that jumps on their sixteenths grooves in space.
Dub. The desk as instrument: throws into the delay, repeats that fall away, filter sweeps, spring reverb, reversed tape.
Build-up, drop, breakdown. The build widens, rises and opens the filter; the drop releases it all at once; the breakdown strips it back.
The research behind it
Russell’s circumplex model of affect, and the Mood Meter built on it;
studies of approaching and receding sound (Tajadura-Jiménez et al., Embodied auditory perception, 2010);
the mapping of pitch and height;
Denis Smalley’s Spectromorphology (1997);
Stockhausen’s work with rotating sound, which found that past about sixteen rotations a second, movement stops being heard as movement at all;
dub and dance-music production practice.